On Architizer, a post caught my attention – the The Game of Urban Renewal was developed by Toronto artist Flavio Trevisan created what I assume is an earnest social statement with this simple board game, “…which can go on infinitely with any number of players, simulates the fate of Toronto’s Regent Park neighborhood, an intense locus of the city’s urban renewal efforts since 1947. ”In the game, players can assume one of the following roles: City Councilor, Developer, Community Activist, City Planning Employee, Man-On-The-Street, Academic Urban Theorist, Resident of Existing Development to be Demolished, Mayor, Random Federal Politician, Skyscraper Enthusiast, or Garbage Man. They take turns spinning the ‘Decision Engine Wheel’ which gives them license to place various types of development (condominium, office, commercial, park, etc.) on the board. Sometimes, players are given the option to bulldoze development, in which case they can use the ‘Tabula Rasa Rake’ to sweep any amount of placed development from the board. As all of this happens, the city evolves.”
Sadly, many in the era of Urban Renewal of the 1950s, 60s and 70s treated the lives of many urban residents much like a game, and the results are still being dealt with to this day. The dynamics of urban renewal, and its mechanism are still a day to day phenomenon that impacts our lives, and, like much in the urban realm, it isn’t a simple answer of it being blatantly bad or good. There were complete failures and other successes. Does playing a game about this bring some of the issues and problems closer to our attention, particularly the bulldozer option to clear the slate, or does it over-simplify and diminish what were realm and lasting impacts to people’s lives, places, and cities. Let’s spin the wheel and find out.